

Most effective with one or more Stacks present on a foe. Tier 3 Spells : Good-to-Great damage+great effects, large AOE+Duration. Tier 2 Spells : Good-to-Great damage+effects, typically providing good AOE. These Spells are 100% retrievable from foes. Can be Charged to 4 Stacks before releasing/casting (this will apply 4 stacks instantly to target and AOE). Tier 1 Spells : Freebie Spells that are primarily used to apply Stacks and augment/multiply the damage of self and T2+ Spells. Because of this, and the powerful Sorcery Only Rune Mods, it's likely to stay as is. Additionally, each point that unlocks a New Essence grants 1 Inventory Space (15 total). Nearly all pieces grant special attributes, element resist and can be modded (accessories included). Sorcerer Armor has zero effect on Movement Speed / Stamina Drain. Lightning T1 does as much and even more than Fire in some circumstances.

This includes the old and powerful T1 Fire. Thank you for the lol on the "pimp it a bit"Īll Tier 1 Spells have actually seen a pretty big nerf in direct damage. Just please pimp it a bit regarding damage (or is there a way to boost the damage to actually kill zeds with lightning like fire can). well feeling good, it sure lacks a bit compared to the fire. While i would say the lightning is looking and. we should have endless space (just kidding) There are other things i can understand you not having included in the tags for the Sorcery gear like insulation but pure carrying capacity should not be ignored by clever sorcerers, we need pockets too. Would you want to include that for DF players please? So i checked and found that Darkness Falls seems to have a tag that is not in your sorcery items.xml. They sure were able to use it and i was still running cucumber style. Love the style and the stuneffect, just please pimp it a bit regarding damage (or is there a way to boost the damage to actually kill zeds with lightning like fire can).Īnother question, was wondering, my friends using Military Armor and me Sorcery Armor both found some carrying capacity mods. Leaving the last option out, the effect i see on the zeds with the blast of purple is really a bit weak on the feel, good on the eye though. Considering that if someone is hit by lightning they usually either instantly die or get nasty burns OR lucky survive. Dunno if the lightning should not deal a substantial damage as well.
