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Mindustry rule 34
Mindustry rule 34












I wasn't prepared for this, but at least I have a bigger distance between the spawn and me, and I also did the trick where I border the other gaps (The ones without defences) super thick so that the enemy's AI would pathfind to the gap that had the guns armed. Frozen Forestįor some reason, I spwaned at the bottom right of the map, unlike my phone who spawns me on the left of the map. Instead of being an idiot, I put up my defences above the space where there is magma, and destroyed the enemy in a flash. I had to restart my progress but I didn't care, the computer was way easier to play in and it turns out that I didn't do much progress at all Ground Zero Then I started playing Mindustry again, but on my laptop.

#Mindustry rule 34 download

It started when I wanted to play with my lil' sister, so I tried to download Mindustry on her computer, but it didn't work, so I downloaded on my computer (It doesn't work on Chrome, but Microsoft Edge worked.) and we played until my little sister didn't want to play because she didn't understand how the game worked. I got so sad that I stopped playing campaign for a long time, until. I died miserably, the enemies came too quickly and I stupidly made my defences behind my mines, at last the crawlers blasted my wall far from my dumb defences and ended me. My advice, set up serious (Especially during the guardian, but I don't mean anything like foreshadows, that's an overkill, I just mean like 5 scorches.) anti-ground on the left of the enemy and a bit of anti-air around the enemy spawn because the air units isn't serious. The Biosythesis Factory introduces me to the four-legged units. I also added some lancers and luckily a line of scrorches, I said luckily because I could have died because duos turns out does nothing to the Guardian (I found out later about copper duos having no effect). I think I had put my defences in an alley way where there is lead, I did better later on but it did the trick. I would say that I have set up my defences about the same distance from my base as I did with The Craters. My advice, set up defences near their spawn and focus on anti-ground because all of them are ground enemies, except the guardian, so make a bunch of anti-air near your base. I also set a bunch of mines on the scrap that led to distributors that led to a bunch of scatters, I forgot why I did that but that saved me from the first guardian (A Zenith.) who died so quickly because it flew right towards my spam of scrap scatters.

mindustry rule 34

This time, I was smarter and set up my defences at the tiny gap with a few coal which was way further from my base compared to before. Also AIs has pathfinding so don't leave any mines unguarded The Craters

mindustry rule 34

My advice: Don't cover your base with copper walls, it's hard to grow your base.

mindustry rule 34

After that, I found the Unofficial Mindustry Wiki (The Official Fandom wiki is super outdated.) and found out about Guardians, and it made me more nervouse than I should. It started with having the wrong strategy, I had a layer of walls around my base. My advice: No advice, this sector is too easy for advice Frozen Forest I started Mindustry through my phone on version 6 and I was stuck on the "How to mine manually" part of the mini-tutorial, good thing that the Ground-Zero enemyies are so weak, there is almost no re-enforcements on the base by the time I finished the mini-tutorial and there are about 3 flies (Flares). WARNING | SPOILER ALERT The begining (On my phone) Ground zero Also, credit to Mindustry for this awsome fontĪnyway, I'll just talk about what I remembered when I started playing, I'll also act like you know much about Mindustry already because:












Mindustry rule 34